quest-effects.yml
(Questborn/quest-effects.yml)
# Questborn - Advanced Effects Configuration
# Full customization system for quest effects
presets:
# ===========================================
# QUEST ACTIVATION EFFECTS
# ===========================================
quest_activate_start:
spawn-firework: false
particles:
- type: "ENCHANT"
count: 30
offset-x: 0.8
offset-y: 1.2
offset-z: 0.8
speed: 0.15
- type: "VILLAGER_HAPPY"
count: 20
offset-x: 0.5
offset-y: 1.5
offset-z: 0.5
speed: 0.1
sounds:
- type: "BLOCK_NOTE_BLOCK_PLING"
volume: 0.9
pitch: 1.3
- type: "BLOCK_BELL_USE"
volume: 0.7
pitch: 1.1
delay: 10
title:
main: "<#66BB6A>Quest Activated"
subtitle: "<#A5D6A7>Check your quest journal"
fade-in: 10
stay: 70
fade-out: 15
floating-text:
enabled: false
text: "<#FFCA28>New Quest"
offset-y: 2.2
duration: 80
animation: "FLOAT"
quest_activate_important:
spawn-firework: false
particles:
- type: "END_ROD"
count: 25
offset-x: 1.0
offset-y: 1.8
offset-z: 1.0
speed: 0.12
- type: "DRAGON_BREATH"
count: 15
offset-x: 0.7
offset-y: 1.0
offset-z: 0.7
speed: 0.08
data:
roll: 0.7
sounds:
- type: "BLOCK_ENCHANTMENT_TABLE_USE"
volume: 0.8
pitch: 1.0
- type: "ENTITY_EXPERIENCE_ORB_PICKUP"
volume: 0.9
pitch: 1.5
delay: 5
title:
main: "<#42A5F5>Important Mission"
subtitle: "<#90CAF9>Adventure awaits you"
fade-in: 12
stay: 80
fade-out: 18
bossbar:
enabled: true
title: "<#42A5F5>New Quest Activated"
color: "BLUE"
style: "SEGMENTED_6"
progress: 1.0
duration: 100
# ===========================================
# QUEST STAGE EFFECTS
# ===========================================
quest_stage_change:
spawn-firework: false
particles:
- type: "VILLAGER_HAPPY"
count: 15
offset-x: 0.5
offset-y: 2.0
offset-z: 0.5
speed: 0.1
- type: "FIREWORKS_SPARK"
count: 10
offset-x: 0.5
offset-y: 1.5
offset-z: 0.5
speed: 0.05
sounds:
- type: "BLOCK_AMETHYST_BLOCK_CHIME"
volume: 0.9
pitch: 1.5
- type: "ENTITY_EXPERIENCE_ORB_PICKUP"
volume: 0.7
pitch: 1.2
delay: 5
title:
main: "<#AED581>Stage Complete"
subtitle: "<#DCEDC8>New objective unlocked"
fade-in: 5
stay: 40
fade-out: 10
bossbar:
enabled: false
quest_stage_change_magic:
particles:
- type: "SPELL_WITCH"
count: 20
offset-x: 0.6
offset-y: 1.8
offset-z: 0.6
speed: 0.12
- type: "DRAGON_BREATH"
count: 10
offset-x: 0.8
offset-y: 1.2
offset-z: 0.8
speed: 0.08
sounds:
- type: "BLOCK_ENCHANTMENT_TABLE_USE"
volume: 0.9
pitch: 1.1
- type: "ENTITY_ILLUSIONER_MIRROR_MOVE"
volume: 0.6
pitch: 1.4
delay: 5
title:
main: "<#BA68C8>Stage Complete"
subtitle: "<#E1BEE7>Secrets revealed..."
fade-in: 7
stay: 45
fade-out: 12
bossbar:
enabled: false
quest_stage_change_golden:
particles:
- type: "TOTEM_OF_UNDYING"
count: 15
offset-x: 0.7
offset-y: 1.5
offset-z: 0.7
speed: 0.15
- type: "WAX_ON"
count: 12
offset-x: 1.0
offset-y: 1.3
offset-z: 1.0
speed: 0.2
sounds:
- type: "BLOCK_BELL_USE"
volume: 0.8
pitch: 1.2
- type: "BLOCK_NOTE_BLOCK_CHIME"
volume: 0.9
pitch: 1.8
delay: 4
title:
main: "<#FFD54F>Stage Complete"
subtitle: "<#FFF59D>Progress made!"
fade-in: 6
stay: 50
fade-out: 10
bossbar:
enabled: false
# ===========================================
# QUEST COMPLETION EFFECTS
# ===========================================
quest_complete_success:
spawn-firework: true
firework-type: "BALL"
firework-colors: ["100,221,100", "255,241,118"]
firework-fade-colors: ["255,183,77"]
firework-flicker: true
firework-trail: false
firework-power: 1
particles:
- type: "FIREWORKS_SPARK"
count: 60
offset-x: 1.2
offset-y: 1.5
offset-z: 1.2
speed: 0.25
- type: "HEART"
count: 15
offset-x: 0.8
offset-y: 2.0
offset-z: 0.8
speed: 0.15
- type: "HAPPY_VILLAGER"
count: 25
offset-x: 1.0
offset-y: 1.0
offset-z: 1.0
speed: 0.1
sounds:
- type: "ENTITY_PLAYER_LEVELUP"
volume: 1.0
pitch: 1.2
- type: "UI_TOAST_CHALLENGE_COMPLETE"
volume: 0.9
pitch: 1.0
delay: 15
title:
main: "<#FFB74D>Quest Complete"
subtitle: "<#FFE082>Reward awaits you"
fade-in: 10
stay: 85
fade-out: 20
bossbar:
enabled: true
title: "<#66BB6A>Mission completed successfully!"
color: "GREEN"
style: "SOLID"
progress: 1.0
duration: 120
floating-text:
enabled: false
text: "<#FF8A65>Success!"
offset-y: 2.5
duration: 100
animation: "RISE"
quest_complete_epic:
spawn-firework: true
firework-type: "STAR"
firework-colors: ["186,104,200", "79,195,247", "255,213,79"]
firework-fade-colors: ["240,98,146", "171,71,188"]
firework-flicker: true
firework-trail: true
firework-power: 2
particles:
- type: "TOTEM_OF_UNDYING"
count: 20
offset-x: 1.0
offset-y: 1.5
offset-z: 1.0
speed: 0.3
- type: "GLOW"
count: 50
offset-x: 1.5
offset-y: 2.0
offset-z: 1.5
speed: 0.2
- type: "DRAGON_BREATH"
count: 30
offset-x: 1.2
offset-y: 1.0
offset-z: 1.2
speed: 0.15
data:
roll: 0.8
- type: "END_ROD"
count: 35
offset-x: 0.9
offset-y: 1.8
offset-z: 0.9
speed: 0.1
sounds:
- type: "ITEM_TOTEM_USE"
volume: 1.0
pitch: 1.0
- type: "ENTITY_ENDER_DRAGON_GROWL"
volume: 0.6
pitch: 1.4
delay: 20
- type: "UI_TOAST_CHALLENGE_COMPLETE"
volume: 0.9
pitch: 0.8
delay: 35
title:
main: "<#BA68C8>EPIC VICTORY"
subtitle: "<#E1BEE7>You've achieved something incredible!"
fade-in: 15
stay: 100
fade-out: 25
bossbar:
enabled: true
title: "<#AB47BC>Epic Success!"
color: "PURPLE"
style: "SEGMENTED_10"
progress: 1.0
duration: 140
floating-text:
enabled: false
text: "<#7E57C2>EPIC"
offset-y: 3.0
duration: 120
animation: "SPIN"
# ===========================================
# SPECIAL QUEST EFFECTS
# ===========================================
quest_activate_mystery:
spawn-firework: false
particles:
- type: "PORTAL"
count: 40
offset-x: 1.0
offset-y: 1.5
offset-z: 1.0
speed: 0.1
- type: "SPELL_WITCH"
count: 25
offset-x: 0.8
offset-y: 1.2
offset-z: 0.8
speed: 0.08
- type: "ENCHANT"
count: 20
offset-x: 0.6
offset-y: 2.0
offset-z: 0.6
speed: 0.12
sounds:
- type: "ENTITY_ILLUSIONER_PREPARE_MIRROR"
volume: 0.7
pitch: 1.2
- type: "BLOCK_ENCHANTMENT_TABLE_USE"
volume: 0.8
pitch: 0.9
delay: 15
title:
main: "<#9575CD>Mysterious Quest"
subtitle: "<#D1C4E9>Something strange is happening..."
fade-in: 12
stay: 75
fade-out: 18
floating-text:
enabled: false
text: "<#673AB7>Mystery"
offset-y: 2.3
duration: 90
animation: "PULSE"
quest_complete_reward:
spawn-firework: true
firework-type: "BALL_LARGE"
firework-colors: ["255,213,79", "224,224,224", "255,183,77"]
firework-fade-colors: ["255,255,255"]
firework-flicker: true
firework-trail: true
firework-power: 1
particles:
- type: "NOTE"
count: 35
offset-x: 1.2
offset-y: 1.8
offset-z: 1.2
speed: 0.2
data:
note: 18
- type: "DUST"
count: 45
offset-x: 1.0
offset-y: 1.0
offset-z: 1.0
speed: 0.25
data:
color: "255,213,79"
size: 1.3
- type: "WAX_ON"
count: 20
offset-x: 0.7
offset-y: 1.5
offset-z: 0.7
speed: 0.15
sounds:
- type: "ENTITY_EXPERIENCE_ORB_PICKUP"
volume: 1.0
pitch: 1.7
- type: "BLOCK_CHEST_OPEN"
volume: 0.9
pitch: 1.3
delay: 10
- type: "BLOCK_NOTE_BLOCK_CHIME"
volume: 0.8
pitch: 1.5
delay: 25
title:
main: "<#FFD54F>REWARD"
subtitle: "<#FFF59D>Treasures await you!"
fade-in: 10
stay: 80
fade-out: 20
bossbar:
enabled: true
title: "<#FFCA28>Reward received!"
color: "YELLOW"
style: "SEGMENTED_12"
progress: 1.0
duration: 110
# ===========================================
# BLOCK OBJECTIVES
# ===========================================
objective_block_break:
spawn-firework: false
particles:
- type: "BLOCK_CRACK"
count: 40
offset-x: 0.8
offset-y: 1.0
offset-z: 0.8
speed: 0.25
data:
block: "STONE"
- type: "FALLING_DUST"
count: 25
offset-x: 0.6
offset-y: 1.5
offset-z: 0.6
speed: 0.15
data:
block: "COBBLESTONE"
sounds:
- type: "BLOCK_STONE_BREAK"
volume: 0.9
pitch: 1.2
title:
main: "<#b3966b>Mining"
subtitle: "<#CCCCCC>Mine the specified blocks"
fade-in: 8
stay: 70
fade-out: 12
floating-text:
enabled: false
text: "<#8D6E63>Mining"
offset-y: 2.2
duration: 80
animation: "FLOAT"
objective_block_place:
spawn-firework: false
particles:
- type: "BLOCK_DUST"
count: 35
offset-x: 0.7
offset-y: 1.2
offset-z: 0.7
speed: 0.18
data:
block: "GRASS_BLOCK"
- type: "ENCHANT"
count: 20
offset-x: 0.9
offset-y: 1.5
offset-z: 0.9
speed: 0.12
sounds:
- type: "BLOCK_STONE_PLACE"
volume: 0.8
pitch: 1.4
- type: "BLOCK_GRASS_PLACE"
volume: 0.7
pitch: 1.1
delay: 10
title:
main: "<#388E3C>Construction"
subtitle: "<#CCCCCC>Place the specified blocks"
fade-in: 7
stay: 65
fade-out: 10
# ===========================================
# CRAFTING OBJECTIVES
# ===========================================
objective_item_craft:
particles:
- type: "WAX_ON"
count: 30
offset-x: 0.8
offset-y: 1.3
offset-z: 0.8
speed: 0.15
- type: "ENCHANT"
count: 25
offset-x: 1.0
offset-y: 1.6
offset-z: 1.0
speed: 0.14
sounds:
- type: "BLOCK_WOODEN_BUTTON_CLICK_ON"
volume: 0.9
pitch: 1.6
- type: "UI_CARTOGRAPHY_TABLE_TAKE_RESULT"
volume: 0.8
pitch: 1.2
delay: 15
title:
main: "<#F57C00>Crafting"
subtitle: "<#CCCCCC>Craft the specified items"
fade-in: 9
stay: 75
fade-out: 14
floating-text:
enabled: false
text: "<#EF6C00>Craft"
offset-y: 2.3
duration: 85
animation: "FLOAT"
objective_item_smelt:
particles:
- type: "FLAME"
count: 35
offset-x: 0.9
offset-y: 1.4
offset-z: 0.9
speed: 0.22
- type: "LAVA"
count: 20
offset-x: 0.7
offset-y: 1.0
offset-z: 0.7
speed: 0.18
- type: "SMOKE_NORMAL"
count: 25
offset-x: 1.1
offset-y: 1.7
offset-z: 1.1
speed: 0.12
sounds:
- type: "BLOCK_FURNACE_FIRE_CRACKLE"
volume: 0.8
pitch: 1.3
- type: "BLOCK_LAVA_POP"
volume: 0.7
pitch: 1.5
delay: 8
title:
main: "<#E64A19>Smelting"
subtitle: "<#CCCCCC>Smelt the specified materials"
fade-in: 8
stay: 70
fade-out: 13
objective_item_enchant:
particles:
- type: "ENCHANT"
count: 45
offset-x: 1.0
offset-y: 1.8
offset-z: 1.0
speed: 0.16
- type: "SPELL_WITCH"
count: 30
offset-x: 0.8
offset-y: 1.3
offset-z: 0.8
speed: 0.11
- type: "GLOW"
count: 25
offset-x: 1.2
offset-y: 1.5
offset-z: 1.2
speed: 0.09
sounds:
- type: "BLOCK_ENCHANTMENT_TABLE_USE"
volume: 0.9
pitch: 0.9
- type: "ITEM_TRIDENT_RETURN"
volume: 0.7
pitch: 1.7
delay: 20
title:
main: "<#7B1FA2>Enchanting"
subtitle: "<#CCCCCC>Enchant the specified items"
fade-in: 10
stay: 80
fade-out: 16
floating-text:
enabled: false
text: "<#5E35B1>Enchant"
offset-y: 2.4
duration: 90
animation: "PULSE"
objective_brewing:
particles:
- type: "SPELL_WITCH"
count: 40
offset-x: 1.1
offset-y: 1.4
offset-z: 1.1
speed: 0.13
- type: "DRAGON_BREATH"
count: 25
offset-x: 0.9
offset-y: 1.7
offset-z: 0.9
speed: 0.17
data:
roll: 0.5
- type: "WATER_BUBBLE"
count: 30
offset-x: 1.3
offset-y: 1.0
offset-z: 1.3
speed: 0.08
sounds:
- type: "BLOCK_BREWING_STAND_BREW"
volume: 0.8
pitch: 1.1
- type: "BLOCK_GLASS_BREAK"
volume: 0.7
pitch: 1.9
delay: 25
title:
main: "<#6A1B9A>Brewing"
subtitle: "<#CCCCCC>Brew the specified potions"
fade-in: 9
stay: 75
fade-out: 15
# ===========================================
# RESOURCE OBJECTIVES
# ===========================================
objective_item_fish:
particles:
- type: "WATER_BUBBLE"
count: 50
offset-x: 1.2
offset-y: 1.3
offset-z: 1.2
speed: 0.1
- type: "WATER_SPLASH"
count: 20
offset-x: 0.8
offset-y: 1.0
offset-z: 0.8
speed: 0.25
- type: "FISHING"
count: 15
offset-x: 1.0
offset-y: 1.5
offset-z: 1.0
speed: 0.3
sounds:
- type: "ENTITY_FISHING_BOBBER_SPLASH"
volume: 0.9
pitch: 1.4
- type: "ENTITY_PLAYER_SPLASH"
volume: 0.8
pitch: 1.6
delay: 10
title:
main: "<#0288D1>Fishing"
subtitle: "<#CCCCCC>Catch the specified fish"
fade-in: 8
stay: 68
fade-out: 12
floating-text:
enabled: false
text: "<#0277BD>Fishing"
offset-y: 2.1
duration: 78
animation: "FLOAT"
objective_item_cook:
particles:
- type: "FLAME"
count: 30
offset-x: 0.9
offset-y: 1.2
offset-z: 0.9
speed: 0.2
- type: "SMOKE_NORMAL"
count: 25
offset-x: 1.1
offset-y: 1.6
offset-z: 1.1
speed: 0.15
- type: "CRIT"
count: 20
offset-x: 0.7
offset-y: 1.4
offset-z: 0.7
speed: 0.22
sounds:
- type: "BLOCK_FURNACE_FIRE_CRACKLE"
volume: 0.8
pitch: 1.2
- type: "BLOCK_CAMPFIRE_CRACKLE"
volume: 0.7
pitch: 1.5
delay: 5
title:
main: "<#D84315>Cooking"
subtitle: "<#CCCCCC>Cook the specified food"
fade-in: 7
stay: 65
fade-out: 11
# ===========================================
# ITEM OBJECTIVES
# ===========================================
objective_collect_item:
particles:
- type: "WAX_ON"
count: 35
offset-x: 1.0
offset-y: 1.5
offset-z: 1.0
speed: 0.16
- type: "DUST"
count: 40
offset-x: 1.2
offset-y: 1.8
offset-z: 1.2
speed: 0.2
data:
color: "255,213,79"
size: 1.1
- type: "ITEM"
count: 25
offset-x: 0.8
offset-y: 1.2
offset-z: 0.8
speed: 0.14
data:
item: "GOLD_INGOT"
sounds:
- type: "ENTITY_ITEM_PICKUP"
volume: 0.9
pitch: 1.7
- type: "BLOCK_CHEST_OPEN"
volume: 0.8
pitch: 1.3
delay: 15
title:
main: "<#FFB300>Item Collection"
subtitle: "<#CCCCCC>Collect the specified resources"
fade-in: 9
stay: 75
fade-out: 14
floating-text:
enabled: false
text: "<#FF8F00>Gather"
offset-y: 2.3
duration: 85
animation: "RISE"
objective_consume_item:
particles:
- type: "HEART"
count: 20
offset-x: 0.8
offset-y: 1.4
offset-z: 0.8
speed: 0.18
- type: "VILLAGER_HAPPY"
count: 25
offset-x: 1.0
offset-y: 1.7
offset-z: 1.0
speed: 0.13
- type: "ENCHANT"
count: 15
offset-x: 0.9
offset-y: 1.2
offset-z: 0.9
speed: 0.11
sounds:
- type: "ENTITY_PLAYER_BURP"
volume: 0.8
pitch: 1.5
- type: "ENTITY_GENERIC_EAT"
volume: 0.7
pitch: 1.8
delay: 8
title:
main: "<#EC407A>Consumption"
subtitle: "<#CCCCCC>Use the specified items"
fade-in: 7
stay: 70
fade-out: 12
objective_use_item:
particles:
- type: "CRIT"
count: 30
offset-x: 0.9
offset-y: 1.3
offset-z: 0.9
speed: 0.24
- type: "ENCHANTED_HIT"
count: 20
offset-x: 1.1
offset-y: 1.6
offset-z: 1.1
speed: 0.19
data:
color: "255,241,118"
- type: "GLOW"
count: 15
offset-x: 0.8
offset-y: 1.1
offset-z: 0.8
speed: 0.09
sounds:
- type: "ITEM_TRIDENT_HIT"
volume: 0.9
pitch: 1.4
- type: "ITEM_SHIELD_BLOCK"
volume: 0.8
pitch: 1.1
delay: 12
title:
main: "<#43A047>Item Usage"
subtitle: "<#CCCCCC>Use the specified items"
fade-in: 8
stay: 72
fade-out: 13
# ===========================================
# MOB OBJECTIVES
# ===========================================
objective_kill_entity:
spawn-firework: false
particles:
- type: "SOUL_FIRE_FLAME"
count: 40
offset-x: 1.1
offset-y: 1.4
offset-z: 1.1
speed: 0.21
- type: "ASH"
count: 25
offset-x: 0.9
offset-y: 1.0
offset-z: 0.9
speed: 0.07
- type: "SMOKE_LARGE"
count: 30
offset-x: 1.3
offset-y: 1.7
offset-z: 1.3
speed: 0.12
sounds:
- type: "ENTITY_GENERIC_EXPLODE"
volume: 0.8
pitch: 1.3
- type: "ENTITY_SKELETON_DEATH"
volume: 0.7
pitch: 0.9
delay: 18
title:
main: "<#C62828>Slaying"
subtitle: "<#CCCCCC>Kill the specified mobs"
fade-in: 10
stay: 75
fade-out: 15
floating-text:
enabled: false
text: "<#D32F2F>Slay"
offset-y: 2.4
duration: 85
animation: "PULSE"
objective_interact_entity:
particles:
- type: "VILLAGER_HAPPY"
count: 30
offset-x: 0.9
offset-y: 1.5
offset-z: 0.9
speed: 0.14
- type: "HEART"
count: 15
offset-x: 1.1
offset-y: 1.8
offset-z: 1.1
speed: 0.17
- type: "ENCHANT"
count: 20
offset-x: 0.8
offset-y: 1.2
offset-z: 0.8
speed: 0.12
sounds:
- type: "ENTITY_VILLAGER_YES"
volume: 0.9
pitch: 1.2
- type: "ENTITY_VILLAGER_TRADE"
volume: 0.8
pitch: 1.5
delay: 15
title:
main: "<#FF9800>Interaction"
subtitle: "<#CCCCCC>Interact with specified animals"
fade-in: 8
stay: 70
fade-out: 13
# ===========================================
# TRAVEL OBJECTIVES
# ===========================================
objective_travel_distance:
particles:
- type: "CLOUD"
count: 45
offset-x: 1.2
offset-y: 1.5
offset-z: 1.2
speed: 0.2
- type: "GUST"
count: 25
offset-x: 0.9
offset-y: 1.8
offset-z: 0.9
speed: 0.3
- type: "GUST_DUST"
count: 30
offset-x: 1.4
offset-y: 1.2
offset-z: 1.4
speed: 0.16
sounds:
- type: "ENTITY_HORSE_GALLOP"
volume: 0.8
pitch: 1.1
- type: "ENTITY_BREEZE_WIND_CHARGE"
volume: 0.7
pitch: 1.4
delay: 10
title:
main: "<#26C6DA>Travel"
subtitle: "<#CCCCCC>Travel the specified distance"
fade-in: 9
stay: 73
fade-out: 14
floating-text:
enabled: false
text: "<#00ACC1>Journey"
offset-y: 2.2
duration: 83
animation: "FLOAT"
objective_reach_location:
particles:
- type: "END_ROD"
count: 35
offset-x: 1.1
offset-y: 1.7
offset-z: 1.1
speed: 0.11
- type: "GLOW"
count: 25
offset-x: 0.9
offset-y: 1.4
offset-z: 0.9
speed: 0.08
- type: "DUST"
count: 30
offset-x: 1.3
offset-y: 1.0
offset-z: 1.3
speed: 0.19
data:
color: "76,175,80"
size: 1.3
sounds:
- type: "BLOCK_BELL_USE"
volume: 0.9
pitch: 1.6
- type: "BLOCK_BEACON_ACTIVATE"
volume: 0.8
pitch: 1.2
delay: 20
title:
main: "<#66BB6A>Location"
subtitle: "<#CCCCCC>Reach the specified location"
fade-in: 10
stay: 78
fade-out: 16
# ===========================================
# REGION OBJECTIVES
# ===========================================
objective_enter_region:
particles:
- type: "PORTAL"
count: 40
offset-x: 1.0
offset-y: 1.6
offset-z: 1.0
speed: 0.13
- type: "REVERSE_PORTAL"
count: 30
offset-x: 1.2
offset-y: 1.3
offset-z: 1.2
speed: 0.11
- type: "ENCHANT"
count: 25
offset-x: 0.8
offset-y: 1.9
offset-z: 0.8
speed: 0.15
sounds:
- type: "BLOCK_PORTAL_TRAVEL"
volume: 0.8
pitch: 0.7
- type: "BLOCK_PORTAL_TRIGGER"
volume: 0.7
pitch: 1.1
delay: 15
title:
main: "<#7E57C2>Entry"
subtitle: "<#CCCCCC>Enter the specified region"
fade-in: 9
stay: 76
fade-out: 15
floating-text:
enabled: false
text: "<#5E35B1>Enter"
offset-y: 2.3
duration: 86
animation: "PULSE"
objective_leave_region:
particles:
- type: "SMOKE_NORMAL"
count: 35
offset-x: 1.1
offset-y: 1.5
offset-z: 1.1
speed: 0.18
- type: "CLOUD"
count: 40
offset-x: 1.3
offset-y: 1.8
offset-z: 1.3
speed: 0.22
- type: "GUST"
count: 20
offset-x: 0.9
offset-y: 1.2
offset-z: 0.9
speed: 0.28
sounds:
- type: "ENTITY_ENDERMAN_TELEPORT"
volume: 0.8
pitch: 1.3
- type: "ENTITY_SHULKER_TELEPORT"
volume: 0.7
pitch: 1.5
delay: 12
title:
main: "<#757575>Exit"
subtitle: "<#CCCCCC>Leave the specified region"
fade-in: 8
stay: 72
fade-out: 14
objective_interact_block:
particles:
- type: "CRIT"
count: 30
offset-x: 0.9
offset-y: 1.4
offset-z: 0.9
speed: 0.23
- type: "WAX_ON"
count: 20
offset-x: 1.1
offset-y: 1.7
offset-z: 1.1
speed: 0.16
- type: "VILLAGER_HAPPY"
count: 25
offset-x: 0.8
offset-y: 1.2
offset-z: 0.8
speed: 0.13
sounds:
- type: "BLOCK_STONE_BUTTON_CLICK_ON"
volume: 0.9
pitch: 1.8
- type: "BLOCK_LEVER_CLICK"
volume: 0.8
pitch: 1.4
delay: 8
title:
main: "<#8D6E63>Activation"
subtitle: "<#CCCCCC>Interact with specified blocks"
fade-in: 7
stay: 68
fade-out: 12
# ===========================================
# COMMAND & COMMUNICATION OBJECTIVES
# ===========================================
objective_execute_command:
particles:
- type: "ELECTRIC_SPARK"
count: 35
offset-x: 1.0
offset-y: 1.6
offset-z: 1.0
speed: 0.31
- type: "ENCHANTED_HIT"
count: 25
offset-x: 1.2
offset-y: 1.3
offset-z: 1.2
speed: 0.24
data:
color: "77,208,225"
- type: "SCULK_CHARGE"
count: 20
offset-x: 0.9
offset-y: 1.9
offset-z: 0.9
speed: 0.19
data:
roll: 0.6
sounds:
- type: "BLOCK_CONDUIT_AMBIENT"
volume: 0.9
pitch: 1.5
- type: "ENTITY_LIGHTNING_BOLT_THUNDER"
volume: 0.8
pitch: 1.2
delay: 20
title:
main: "<#00BCD4>Command"
subtitle: "<#CCCCCC>Execute the specified command"
fade-in: 10
stay: 80
fade-out: 16
floating-text:
enabled: false
text: "<#0097A7>Command"
offset-y: 2.4
duration: 90
animation: "SPIN"
objective_chat_message:
particles:
- type: "NOTE"
count: 40
offset-x: 1.1
offset-y: 1.5
offset-z: 1.1
speed: 0.2
data:
note: 10
- type: "WAX_ON"
count: 25
offset-x: 0.9
offset-y: 1.8
offset-z: 0.9
speed: 0.15
- type: "WAX_OFF"
count: 20
offset-x: 1.3
offset-y: 1.2
offset-z: 1.3
speed: 0.14
sounds:
- type: "BLOCK_NOTE_BLOCK_HARP"
volume: 0.8
pitch: 1.7
- type: "BLOCK_NOTE_BLOCK_BELL"
volume: 0.7
pitch: 1.9
delay: 15
title:
main: "<#FFE0B2>Message"
subtitle: "<#CCCCCC>Send the specified message"
fade-in: 8
stay: 72
fade-out: 13
# ===========================================
# LEVEL & EXPERIENCE OBJECTIVES
# ===========================================
objective_level_up_reach:
spawn-firework: true
firework-type: "BALL"
firework-colors: ["255,213,79", "224,224,224"]
firework-fade-colors: ["255,241,118"]
firework-flicker: true
firework-trail: false
firework-power: 1
particles:
- type: "ENCHANT"
count: 50
offset-x: 1.2
offset-y: 1.8
offset-z: 1.2
speed: 0.18
- type: "GLOW"
count: 35
offset-x: 1.0
offset-y: 1.5
offset-z: 1.0
speed: 0.12
- type: "END_ROD"
count: 25
offset-x: 1.4
offset-y: 2.1
offset-z: 1.4
speed: 0.1
sounds:
- type: "ENTITY_PLAYER_LEVELUP"
volume: 1.0
pitch: 1.3
- type: "ITEM_TRIDENT_RETURN"
volume: 0.8
pitch: 1.6
delay: 25
title:
main: "<#FFB300>Level"
subtitle: "<#CCCCCC>Reach the specified level"
fade-in: 12
stay: 85
fade-out: 20
floating-text:
enabled: false
text: "<#F57C00>Level"
offset-y: 2.5
duration: 95
animation: "RISE"
objective_level_up_gain:
spawn-firework: true
firework-type: "BALL_LARGE"
firework-colors: ["76,175,80", "129,199,132", "102,187,106"]
firework-fade-colors: ["165,214,167"]
firework-flicker: true
firework-trail: true
firework-power: 2
particles:
- type: "TOTEM_OF_UNDYING"
count: 15
offset-x: 1.0
offset-y: 1.7
offset-z: 1.0
speed: 0.26
- type: "FIREWORKS_SPARK"
count: 60
offset-x: 1.5
offset-y: 2.0
offset-z: 1.5
speed: 0.28
- type: "EXPERIENCE"
count: 40
offset-x: 1.3
offset-y: 1.4
offset-z: 1.3
speed: 0.22
sounds:
- type: "ENTITY_EXPERIENCE_ORB_PICKUP"
volume: 0.9
pitch: 1.8
- type: "ENTITY_PLAYER_LEVELUP"
volume: 0.8
pitch: 1.1
delay: 15
- type: "UI_TOAST_CHALLENGE_COMPLETE"
volume: 0.7
pitch: 0.9
delay: 30
title:
main: "<#4CAF50>Experience"
subtitle: "<#CCCCCC>Gain the specified experience"
fade-in: 14
stay: 90
fade-out: 22
bossbar:
enabled: true
title: "<#66BB6A>Experience gained!"
color: "GREEN"
style: "SEGMENTED_10"
progress: 1.0
duration: 110
objective_deliver_item:
particles:
- type: "VILLAGER_HAPPY"
count: 35
offset-x: 1.0
offset-y: 1.5
offset-z: 1.0
speed: 0.15
- type: "HEART"
count: 20
offset-x: 0.8
offset-y: 1.8
offset-z: 0.8
speed: 0.18
- type: "WAX_ON"
count: 25
offset-x: 1.2
offset-y: 1.3
offset-z: 1.2
speed: 0.12
sounds:
- type: "ENTITY_VILLAGER_YES"
volume: 0.9
pitch: 1.3
- type: "ENTITY_ITEM_PICKUP"
volume: 0.8
pitch: 1.7
delay: 10
title:
main: "<#FF9800>Delivery"
subtitle: "<#CCCCCC>Deliver item to NPC"
fade-in: 8
stay: 70
fade-out: 13
floating-text:
enabled: false
text: "<#F57C00>Delivery"
offset-y: 2.3
duration: 85
animation: "FLOAT"
# ===========================================
# DAMAGE OBJECTIVES
# ===========================================
objective_deal_damage:
particles:
- type: "DAMAGE_INDICATOR"
count: 30
offset-x: 1.0
offset-y: 1.4
offset-z: 1.0
speed: 0.25
- type: "CRIT"
count: 40
offset-x: 1.2
offset-y: 1.7
offset-z: 1.2
speed: 0.3
- type: "SOUL_FIRE_FLAME"
count: 25
offset-x: 0.9
offset-y: 1.2
offset-z: 0.9
speed: 0.22
sounds:
- type: "ENTITY_PLAYER_ATTACK_CRIT"
volume: 0.9
pitch: 1.2
- type: "ENTITY_PLAYER_ATTACK_KNOCKBACK"
volume: 0.8
pitch: 1.4
delay: 8
title:
main: "<#F44336>Damage"
subtitle: "<#CCCCCC>Deal the specified damage"
fade-in: 9
stay: 75
fade-out: 14
floating-text:
enabled: false
text: "<#E53935>Strike"
offset-y: 2.4
duration: 80
animation: "PULSE"
objective_take_damage:
particles:
- type: "SMOKE_NORMAL"
count: 35
offset-x: 1.1
offset-y: 1.3
offset-z: 1.1
speed: 0.18
- type: "ASH"
count: 20
offset-x: 0.9
offset-y: 1.6
offset-z: 0.9
speed: 0.12
- type: "FALLING_LAVA"
count: 15
offset-x: 1.3
offset-y: 1.0
offset-z: 1.3
speed: 0.15
sounds:
- type: "ENTITY_PLAYER_HURT"
volume: 0.8
pitch: 1.1
- type: "ENTITY_GENERIC_HURT"
volume: 0.7
pitch: 0.9
delay: 12
title:
main: "<#795548>Endurance"
subtitle: "<#CCCCCC>Take the specified damage"
fade-in: 7
stay: 68
fade-out: 12
objective_receive_damage_type:
particles:
- type: "FLAME"
count: 30
offset-x: 1.0
offset-y: 1.4
offset-z: 1.0
speed: 0.2
- type: "WATER_SPLASH"
count: 25
offset-x: 1.2
offset-y: 1.1
offset-z: 1.2
speed: 0.22
- type: "ELECTRIC_SPARK"
count: 20
offset-x: 0.8
offset-y: 1.7
offset-z: 0.8
speed: 0.28
sounds:
- type: "ENTITY_PLAYER_HURT_ON_FIRE"
volume: 0.9
pitch: 1.3
- type: "ENTITY_PLAYER_HURT_DROWN"
volume: 0.8
pitch: 1.1
delay: 15
title:
main: "<#8D6E63>Trial"
subtitle: "<#CCCCCC>Receive specific damage type"
fade-in: 8
stay: 72
fade-out: 14
# ===========================================
# BLOCK & WORLD OBJECTIVES
# ===========================================
objective_fill_bucket:
particles:
- type: "WATER_SPLASH"
count: 40
offset-x: 1.1
offset-y: 1.3
offset-z: 1.1
speed: 0.2
- type: "DRIPPING_WATER"
count: 25
offset-x: 0.9
offset-y: 1.6
offset-z: 0.9
speed: 0.15
- type: "BUBBLE_COLUMN_UP"
count: 30
offset-x: 1.3
offset-y: 1.0
offset-z: 1.3
speed: 0.18
sounds:
- type: "ITEM_BUCKET_FILL"
volume: 0.9
pitch: 1.4
- type: "ITEM_BUCKET_FILL_LAVA"
volume: 0.8
pitch: 1.2
delay: 10
title:
main: "<#2196F3>Filling"
subtitle: "<#CCCCCC>Fill a bucket"
fade-in: 7
stay: 65
fade-out: 11
floating-text:
enabled: false
text: "<#1976D2>Bucket"
offset-y: 2.1
duration: 75
animation: "FLOAT"
objective_empty_bucket:
particles:
- type: "WATER_DROP"
count: 35
offset-x: 1.0
offset-y: 1.5
offset-z: 1.0
speed: 0.25
- type: "DRIPPING_LAVA"
count: 20
offset-x: 1.2
offset-y: 1.2
offset-z: 1.2
speed: 0.2
- type: "SMALL_GUST"
count: 25
offset-x: 0.8
offset-y: 1.8
offset-z: 0.8
speed: 0.3
sounds:
- type: "ITEM_BUCKET_EMPTY"
volume: 0.9
pitch: 1.6
- type: "ITEM_BUCKET_EMPTY_LAVA"
volume: 0.8
pitch: 1.3
delay: 8
title:
main: "<#FF9800>Pouring"
subtitle: "<#CCCCCC>Empty a bucket"
fade-in: 6
stay: 62
fade-out: 10
objective_till_soil:
particles:
- type: "BLOCK_CRACK"
count: 30
offset-x: 0.9
offset-y: 1.1
offset-z: 0.9
speed: 0.22
data:
block: "DIRT"
- type: "FALLING_DUST"
count: 25
offset-x: 1.1
offset-y: 1.4
offset-z: 1.1
speed: 0.18
data:
block: "FARMLAND"
- type: "ENCHANT"
count: 20
offset-x: 0.7
offset-y: 1.7
offset-z: 0.7
speed: 0.14
sounds:
- type: "ITEM_HOE_TILL"
volume: 0.9
pitch: 1.5
- type: "BLOCK_GRASS_BREAK"
volume: 0.8
pitch: 1.8
delay: 5
title:
main: "<#8D6E63>Tilling"
subtitle: "<#CCCCCC>Till soil with a hoe"
fade-in: 7
stay: 66
fade-out: 11
objective_plant_seed:
particles:
- type: "HAPPY_VILLAGER"
count: 35
offset-x: 1.0
offset-y: 1.3
offset-z: 1.0
speed: 0.16
- type: "FALLING_DUST"
count: 30
offset-x: 1.2
offset-y: 1.6
offset-z: 1.2
speed: 0.21
data:
block: "WHEAT"
- type: "VILLAGER_HAPPY"
count: 25
offset-x: 0.8
offset-y: 1.1
offset-z: 0.8
speed: 0.13
sounds:
- type: "ITEM_CROP_PLANT"
volume: 0.9
pitch: 1.7
- type: "BLOCK_GRASS_PLACE"
volume: 0.8
pitch: 1.4
delay: 12
title:
main: "<#388E3C>Planting"
subtitle: "<#CCCCCC>Plant seeds"
fade-in: 8
stay: 70
fade-out: 13
floating-text:
enabled: false
text: "<#2E7D32>Plant"
offset-y: 2.2
duration: 80
animation: "RISE"
objective_harvest_crop:
particles:
- type: "BLOCK_CRACK"
count: 40
offset-x: 1.1
offset-y: 1.4
offset-z: 1.1
speed: 0.24
data:
block: "WHEAT"
- type: "ITEM"
count: 35
offset-x: 1.3
offset-y: 1.7
offset-z: 1.3
speed: 0.19
data:
item: "WHEAT"
- type: "WAX_ON"
count: 30
offset-x: 0.9
offset-y: 1.2
offset-z: 0.9
speed: 0.16
sounds:
- type: "BLOCK_CROP_BREAK"
volume: 0.9
pitch: 1.6
- type: "ITEM_CROP_PLANT"
volume: 0.8
pitch: 2.0
delay: 15
title:
main: "<#FFB300>Harvest"
subtitle: "<#CCCCCC>Harvest crops"
fade-in: 9
stay: 75
fade-out: 14
objective_bone_meal_use:
particles:
- type: "HAPPY_VILLAGER"
count: 45
offset-x: 1.2
offset-y: 1.5
offset-z: 1.2
speed: 0.18
- type: "COMPOSTER"
count: 35
offset-x: 1.0
offset-y: 1.8
offset-z: 1.0
speed: 0.22
- type: "GLOW"
count: 25
offset-x: 1.4
offset-y: 1.3
offset-z: 1.4
speed: 0.15
sounds:
- type: "ITEM_BONE_MEAL_USE"
volume: 0.9
pitch: 1.8
- type: "BLOCK_COMPOSTER_FILL"
volume: 0.8
pitch: 1.5
delay: 20
title:
main: "<#FFF9C4>Fertilizer"
subtitle: "<#CCCCCC>Use bone meal"
fade-in: 8
stay: 72
fade-out: 13
objective_strip_log:
particles:
- type: "BLOCK_CRACK"
count: 30
offset-x: 1.0
offset-y: 1.4
offset-z: 1.0
speed: 0.26
data:
block: "OAK_LOG"
- type: "FALLING_DUST"
count: 25
offset-x: 1.2
offset-y: 1.1
offset-z: 1.2
speed: 0.19
data:
block: "STRIPPED_OAK_LOG"
- type: "WAX_OFF"
count: 20
offset-x: 0.8
offset-y: 1.7
offset-z: 0.8
speed: 0.17
sounds:
- type: "ITEM_AXE_STRIP"
volume: 0.9
pitch: 1.3
- type: "BLOCK_WOOD_BREAK"
volume: 0.8
pitch: 1.7
delay: 10
title:
main: "<#8D6E63>Stripping"
subtitle: "<#CCCCCC>Strip logs"
fade-in: 7
stay: 68
fade-out: 12
objective_wax_off:
particles:
- type: "WAX_OFF"
count: 35
offset-x: 1.1
offset-y: 1.5
offset-z: 1.1
speed: 0.21
- type: "BLOCK_CRACK"
count: 30
offset-x: 0.9
offset-y: 1.2
offset-z: 0.9
speed: 0.24
data:
block: "COPPER_BLOCK"
- type: "GLOW"
count: 20
offset-x: 1.3
offset-y: 1.8
offset-z: 1.3
speed: 0.16
sounds:
- type: "ITEM_AXE_WAX_OFF"
volume: 0.9
pitch: 1.4
- type: "BLOCK_COPPER_BREAK"
volume: 0.8
pitch: 1.6
delay: 15
title:
main: "<#FFB74D>Cleaning"
subtitle: "<#CCCCCC>Remove wax"
fade-in: 6
stay: 64
fade-out: 10
objective_wax_on:
particles:
- type: "WAX_ON"
count: 40
offset-x: 1.0
offset-y: 1.6
offset-z: 1.0
speed: 0.23
- type: "ENCHANT"
count: 30
offset-x: 1.2
offset-y: 1.3
offset-z: 1.2
speed: 0.18
- type: "DUST"
count: 25
offset-x: 0.8
offset-y: 1.9
offset-z: 0.8
speed: 0.25
data:
color: "255,213,79"
size: 1.2
sounds:
- type: "ITEM_AXE_WAX_ON"
volume: 0.9
pitch: 1.5
- type: "BLOCK_HONEY_BLOCK_PLACE"
volume: 0.8
pitch: 1.2
delay: 18
title:
main: "<#FFD54F>Coating"
subtitle: "<#CCCCCC>Apply wax"
fade-in: 7
stay: 69
fade-out: 12
# ===========================================
# ITEM & CRAFTING OBJECTIVES
# ===========================================
objective_item_repair:
particles:
- type: "WAX_ON"
count: 35
offset-x: 1.1
offset-y: 1.4
offset-z: 1.1
speed: 0.19
- type: "ANVIL"
count: 25
offset-x: 0.9
offset-y: 1.7
offset-z: 0.9
speed: 0.24
- type: "ENCHANT"
count: 20
offset-x: 1.3
offset-y: 1.2
offset-z: 1.3
speed: 0.16
sounds:
- type: "BLOCK_ANVIL_USE"
volume: 0.9
pitch: 1.3
- type: "BLOCK_SMITHING_TABLE_USE"
volume: 0.8
pitch: 1.6
delay: 20
title:
main: "<#78909C>Repair"
subtitle: "<#CCCCCC>Repair an item"
fade-in: 8
stay: 71
fade-out: 13
floating-text:
enabled: false
text: "<#607D8B>Repair"
offset-y: 2.3
duration: 82
animation: "FLOAT"
objective_item_rename:
particles:
- type: "ENCHANT"
count: 30
offset-x: 1.0
offset-y: 1.5
offset-z: 1.0
speed: 0.17
- type: "NOTE"
count: 25
offset-x: 1.2
offset-y: 1.8
offset-z: 1.2
speed: 0.21
data:
note: 15
- type: "WAX_ON"
count: 20
offset-x: 0.8
offset-y: 1.3
offset-z: 0.8
speed: 0.14
sounds:
- type: "BLOCK_ANVIL_LAND"
volume: 0.9
pitch: 1.7
- type: "BLOCK_ENCHANTMENT_TABLE_USE"
volume: 0.8
pitch: 1.2
delay: 25
title:
main: "<#BA68C8>Renaming"
subtitle: "<#CCCCCC>Rename an item"
fade-in: 9
stay: 76
fade-out: 15
objective_item_break:
particles:
- type: "BLOCK_CRACK"
count: 40
offset-x: 1.1
offset-y: 1.4
offset-z: 1.1
speed: 0.28
data:
block: "IRON_PICKAXE"
- type: "SMOKE_LARGE"
count: 30
offset-x: 1.3
offset-y: 1.7
offset-z: 1.3
speed: 0.22
- type: "ASH"
count: 25
offset-x: 0.9
offset-y: 1.2
offset-z: 0.9
speed: 0.19
sounds:
- type: "ITEM_SHIELD_BREAK"
volume: 0.9
pitch: 1.4
- type: "ENTITY_ITEM_BREAK"
volume: 0.8
pitch: 1.8
delay: 15
title:
main: "<#616161>Durability"
subtitle: "<#CCCCCC>Break a tool"
fade-in: 10
stay: 78
fade-out: 16
floating-text:
enabled: false
text: "<#424242>Break"
offset-y: 2.4
duration: 88
animation: "PULSE"
objective_dye_item:
particles:
- type: "DUST"
count: 45
offset-x: 1.2
offset-y: 1.6
offset-z: 1.2
speed: 0.2
data:
color: "233,30,99"
size: 1.4
- type: "NOTE"
count: 35
offset-x: 1.0
offset-y: 1.9
offset-z: 1.0
speed: 0.24
data:
note: 8
- type: "ENCHANT"
count: 30
offset-x: 1.4
offset-y: 1.3
offset-z: 1.4
speed: 0.18
sounds:
- type: "ITEM_DYE_USE"
volume: 0.9
pitch: 1.5
- type: "BLOCK_WATER_AMBIENT"
volume: 0.8
pitch: 1.9
delay: 20
title:
main: "<#E91E63>Dyeing"
subtitle: "<#CCCCCC>Dye an item"
fade-in: 8
stay: 73
fade-out: 14
objective_fill_fuel:
particles:
- type: "FLAME"
count: 35
offset-x: 1.1
offset-y: 1.4
offset-z: 1.1
speed: 0.23
- type: "SMOKE_NORMAL"
count: 30
offset-x: 1.3
offset-y: 1.7
offset-z: 1.3
speed: 0.19
- type: "LAVA"
count: 25
offset-x: 0.9
offset-y: 1.2
offset-z: 0.9
speed: 0.21
sounds:
- type: "BLOCK_FURNACE_FIRE_CRACKLE"
volume: 0.9
pitch: 1.2
- type: "ITEM_BUCKET_EMPTY_LAVA"
volume: 0.8
pitch: 1.5
delay: 12
title:
main: "<#FF6F00>Fuel"
subtitle: "<#CCCCCC>Fill furnace with fuel"
fade-in: 7
stay: 67
fade-out: 12
objective_trade_with_villager:
particles:
- type: "VILLAGER_HAPPY"
count: 40
offset-x: 1.0
offset-y: 1.5
offset-z: 1.0
speed: 0.17
- type: "HEART"
count: 25
offset-x: 1.2
offset-y: 1.8
offset-z: 1.2
speed: 0.21
- type: "WAX_ON"
count: 30
offset-x: 0.8
offset-y: 1.3
offset-z: 0.8
speed: 0.15
sounds:
- type: "ENTITY_VILLAGER_TRADE"
volume: 0.9
pitch: 1.4
- type: "ENTITY_VILLAGER_YES"
volume: 0.8
pitch: 1.7
delay: 18
title:
main: "<#FFB300>Trading"
subtitle: "<#CCCCCC>Trade with a villager"
fade-in: 9
stay: 77
fade-out: 15
floating-text:
enabled: false
text: "<#FF8F00>Deal"
offset-y: 2.3
duration: 86
animation: "FLOAT"
objective_enchant_table_use:
particles:
- type: "ENCHANT"
count: 50
offset-x: 1.2
offset-y: 1.7
offset-z: 1.2
speed: 0.19
- type: "SPELL_WITCH"
count: 35
offset-x: 1.0
offset-y: 1.4
offset-z: 1.0
speed: 0.14
- type: "GLOW"
count: 30
offset-x: 1.4
offset-y: 2.0
offset-z: 1.4
speed: 0.12
sounds:
- type: "BLOCK_ENCHANTMENT_TABLE_USE"
volume: 0.9
pitch: 0.9
- type: "ITEM_BOOK_PAGE_TURN"
volume: 0.8
pitch: 1.3
delay: 25
title:
main: "<#7B1FA2>Enchanting"
subtitle: "<#CCCCCC>Use enchantment table"
fade-in: 10
stay: 82
fade-out: 18
objective_anvil_use:
particles:
- type: "ANVIL"
count: 30
offset-x: 1.1
offset-y: 1.5
offset-z: 1.1
speed: 0.26
- type: "WAX_ON"
count: 25
offset-x: 0.9
offset-y: 1.8
offset-z: 0.9
speed: 0.21
- type: "CRIT"
count: 20
offset-x: 1.3
offset-y: 1.3
offset-z: 1.3
speed: 0.31
sounds:
- type: "BLOCK_ANVIL_USE"
volume: 0.9
pitch: 1.2
- type: "BLOCK_ANVIL_LAND"
volume: 0.8
pitch: 1.5
delay: 30
title:
main: "<#78909C>Anvil"
subtitle: "<#CCCCCC>Use an anvil"
fade-in: 8
stay: 74
fade-out: 14
# ===========================================
# COMBAT & CREATURE OBJECTIVES
# ===========================================
objective_tame_animal:
particles:
- type: "HEART"
count: 35
offset-x: 1.0
offset-y: 1.5
offset-z: 1.0
speed: 0.18
- type: "VILLAGER_HAPPY"
count: 40
offset-x: 1.2
offset-y: 1.8
offset-z: 1.2
speed: 0.22
- type: "ENCHANT"
count: 25
offset-x: 0.8
offset-y: 1.3
offset-z: 0.8
speed: 0.16
sounds:
- type: "ENTITY_WOLF_WHINE"
volume: 0.9
pitch: 1.3
- type: "ENTITY_CAT_PURR"
volume: 0.8
pitch: 1.6
delay: 15
title:
main: "<#FF80AB>Taming"
subtitle: "<#CCCCCC>Tame an animal"
fade-in: 9
stay: 79
fade-out: 16
floating-text:
enabled: false
text: "<#F06292>Friend"
offset-y: 2.4
duration: 89
animation: "RISE"
objective_breed_animals:
particles:
- type: "HEART"
count: 45
offset-x: 1.1
offset-y: 1.6
offset-z: 1.1
speed: 0.2
- type: "VILLAGER_HAPPY"
count: 35
offset-x: 1.3
offset-y: 1.9
offset-z: 1.3
speed: 0.24
- type: "TOTEM_OF_UNDYING"
count: 20
offset-x: 0.9
offset-y: 1.4
offset-z: 0.9
speed: 0.28
sounds:
- type: "ENTITY_CHICKEN_EGG"
volume: 0.9
pitch: 1.5
- type: "ENTITY_VILLAGER_YES"
volume: 0.8
pitch: 1.8
delay: 20
title:
main: "<#FF5252>Breeding"
subtitle: "<#CCCCCC>Breed animals"
fade-in: 10
stay: 84
fade-out: 18
objective_milk_cow:
particles:
- type: "DRIPPING_WATER"
count: 30
offset-x: 1.0
offset-y: 1.4
offset-z: 1.0
speed: 0.17
- type: "HEART"
count: 25
offset-x: 1.2
offset-y: 1.7
offset-z: 1.2
speed: 0.21
- type: "ENCHANT"
count: 20
offset-x: 0.8
offset-y: 1.2
offset-z: 0.8
speed: 0.15
sounds:
- type: "ENTITY_COW_MILK"
volume: 0.9
pitch: 1.4
- type: "ITEM_BUCKET_FILL"
volume: 0.8
pitch: 1.7
delay: 12
title:
main: "<#FFF9C4>Milking"
subtitle: "<#CCCCCC>Milk a cow"
fade-in: 7
stay: 70
fade-out: 13
objective_shear_sheep:
particles:
- type: "BLOCK_CRACK"
count: 35
offset-x: 1.1
offset-y: 1.5
offset-z: 1.1
speed: 0.25
data:
block: "WHITE_WOOL"
- type: "ITEM"
count: 30
offset-x: 1.3
offset-y: 1.8
offset-z: 1.3
speed: 0.22
data:
item: "WHITE_WOOL"
- type: "WAX_OFF"
count: 25
offset-x: 0.9
offset-y: 1.3
offset-z: 0.9
speed: 0.19
sounds:
- type: "ENTITY_SHEEP_SHEAR"
volume: 0.9
pitch: 1.6
- type: "BLOCK_WOOL_BREAK"
volume: 0.8
pitch: 1.9
delay: 15
title:
main: "<#E0E0E0>Shearing"
subtitle: "<#CCCCCC>Shear a sheep"
fade-in: 8
stay: 73
fade-out: 14
objective_entity_ride:
particles:
- type: "CLOUD"
count: 40
offset-x: 1.2
offset-y: 1.6
offset-z: 1.2
speed: 0.23
- type: "GUST"
count: 30
offset-x: 1.0
offset-y: 1.9
offset-z: 1.0
speed: 0.28
- type: "HEART"
count: 25
offset-x: 1.4
offset-y: 1.4
offset-z: 1.4
speed: 0.19
sounds:
- type: "ENTITY_HORSE_GALLOP"
volume: 0.9
pitch: 1.2
- type: "ENTITY_MINECART_RIDING"
volume: 0.8
pitch: 1.5
delay: 20
title:
main: "<#81C784>Riding"
subtitle: "<#CCCCCC>Ride a creature"
fade-in: 9
stay: 78
fade-out: 16
floating-text:
enabled: false
text: "<#66BB6A>Mounted"
offset-y: 2.5
duration: 88
animation: "FLOAT"
objective_throw_egg:
particles:
- type: "ITEM"
count: 35
offset-x: 1.1
offset-y: 1.5
offset-z: 1.1
speed: 0.26
data:
item: "EGG"
- type: "SMOKE_NORMAL"
count: 30
offset-x: 1.3
offset-y: 1.8
offset-z: 1.3
speed: 0.22
- type: "CLOUD"
count: 25
offset-x: 0.9
offset-y: 1.3
offset-z: 0.9
speed: 0.19
sounds:
- type: "ENTITY_EGG_THROW"
volume: 0.9
pitch: 1.5
- type: "ENTITY_CHICKEN_EGG"
volume: 0.8
pitch: 1.8
delay: 10
title:
main: "<#FFF9C4>Throwing"
subtitle: "<#CCCCCC>Throw an egg"
fade-in: 6
stay: 65
fade-out: 11
objective_fishing_bobber_hook:
particles:
- type: "FISHING"
count: 30
offset-x: 1.0
offset-y: 1.4
offset-z: 1.0
speed: 0.32
- type: "WATER_SPLASH"
count: 35
offset-x: 1.2
offset-y: 1.1
offset-z: 1.2
speed: 0.27
- type: "WATER_BUBBLE"
count: 40
offset-x: 1.4
offset-y: 1.7
offset-z: 1.4
speed: 0.21
sounds:
- type: "ENTITY_FISHING_BOBBER_SPLASH"
volume: 0.9
pitch: 1.4
- type: "ENTITY_FISHING_BOBBER_RETRIEVE"
volume: 0.8
pitch: 1.7
delay: 25
title:
main: "<#0288D1>Fishing"
subtitle: "<#CCCCCC>Catch fish"
fade-in: 8
stay: 72
fade-out: 14
objective_experience_orb_pickup:
particles:
- type: "EXPERIENCE"
count: 50
offset-x: 1.2
offset-y: 1.6
offset-z: 1.2
speed: 0.25
- type: "ENCHANT"
count: 35
offset-x: 1.0
offset-y: 1.9
offset-z: 1.0
speed: 0.19
- type: "GLOW"
count: 30
offset-x: 1.4
offset-y: 1.4
offset-z: 1.4
speed: 0.16
sounds:
- type: "ENTITY_EXPERIENCE_ORB_PICKUP"
volume: 0.9
pitch: 1.6
- type: "ENTITY_PLAYER_LEVELUP"
volume: 0.8
pitch: 1.3
delay: 15
title:
main: "<#66BB6A>Experience"
subtitle: "<#CCCCCC>Collect experience"
fade-in: 9
stay: 80
fade-out: 17
floating-text:
enabled: false
text: "<#4CAF50>XP"
offset-y: 2.4
duration: 90
animation: "RISE"
# ===========================================
# TRAVEL & EXPLORATION OBJECTIVES
# ===========================================
objective_enter_bed:
particles:
- type: "HEART"
count: 25
offset-x: 1.0
offset-y: 1.5
offset-z: 1.0
speed: 0.15
- type: "ZZZ"
count: 20
offset-x: 1.2
offset-y: 1.8
offset-z: 1.2
speed: 0.18
- type: "ENCHANT"
count: 15
offset-x: 0.8
offset-y: 1.3
offset-z: 0.8
speed: 0.12
sounds:
- type: "BLOCK_WOOL_PLACE"
volume: 0.8
pitch: 1.3
- type: "ENTITY_PLAYER_BREATH"
volume: 0.7
pitch: 0.5
delay: 30
title:
main: "<#7986CB>Resting"
subtitle: "<#CCCCCC>Enter a bed"
fade-in: 10
stay: 85
fade-out: 20
floating-text:
enabled: false
text: "<#5C6BC0>Rest"
offset-y: 2.5
duration: 95
animation: "FLOAT"
objective_change_dimension:
particles:
- type: "PORTAL"
count: 60
offset-x: 1.5
offset-y: 1.8
offset-z: 1.5
speed: 0.15
- type: "REVERSE_PORTAL"
count: 40
offset-x: 1.2
offset-y: 1.4
offset-z: 1.2
speed: 0.12
- type: "ENCHANT"
count: 35
offset-x: 1.8
offset-y: 2.1
offset-z: 1.8
speed: 0.18
sounds:
- type: "BLOCK_PORTAL_TRAVEL"
volume: 0.8
pitch: 0.6
- type: "BLOCK_PORTAL_TRIGGER"
volume: 0.7
pitch: 1.0
delay: 40
- type: "ENTITY_ENDERMAN_TELEPORT"
volume: 0.9
pitch: 1.3
delay: 60
title:
main: "<#7B1FA2>Teleportation"
subtitle: "<#CCCCCC>Change dimension"
fade-in: 15
stay: 100
fade-out: 25
bossbar:
enabled: true
title: "<#AB47BC>Dimension changed!"
color: "PURPLE"
style: "SEGMENTED_12"
progress: 1.0
duration: 120
floating-text:
enabled: false
text: "<#6A1B9A>Realm"
offset-y: 3.0
duration: 110
animation: "SPIN"
objective_fall_distance:
particles:
- type: "CLOUD"
count: 45
offset-x: 1.3
offset-y: 1.6
offset-z: 1.3
speed: 0.3
- type: "GUST"
count: 35
offset-x: 1.1
offset-y: 1.9
offset-z: 1.1
speed: 0.35
- type: "GUST_DUST"
count: 30
offset-x: 1.5
offset-y: 1.4
offset-z: 1.5
speed: 0.25
sounds:
- type: "ENTITY_GENERIC_EXPLODE"
volume: 0.8
pitch: 1.5
- type: "ENTITY_PLAYER_BIG_FALL"
volume: 0.9
pitch: 1.2
delay: 20
title:
main: "<#78909C>Falling"
subtitle: "<#CCCCCC>Survive a fall"
fade-in: 12
stay: 88
fade-out: 20
floating-text:
enabled: false
text: "<#546E7A>Height"
offset-y: 2.6
duration: 95
animation: "PULSE"
objective_boat_travel:
particles:
- type: "WATER_SPLASH"
count: 40
offset-x: 1.2
offset-y: 1.3
offset-z: 1.2
speed: 0.24
- type: "BUBBLE_COLUMN_UP"
count: 35
offset-x: 1.4
offset-y: 1.6
offset-z: 1.4
speed: 0.28
- type: "DRIPPING_WATER"
count: 30
offset-x: 1.0
offset-y: 1.0
offset-z: 1.0
speed: 0.2
sounds:
- type: "ENTITY_BOAT_PADDLE_WATER"
volume: 0.9
pitch: 1.4
- type: "BLOCK_WATER_AMBIENT"
volume: 0.8
pitch: 1.7
delay: 25
title:
main: "<#29B6F6>Sailing"
subtitle: "<#CCCCCC>Travel by boat"
fade-in: 9
stay: 76
fade-out: 16
floating-text:
enabled: false
text: "<#0288D1>Boat"
offset-y: 2.3
duration: 85
animation: "FLOAT"
objective_minecart_travel:
particles:
- type: "CLOUD"
count: 35
offset-x: 1.1
offset-y: 1.4
offset-z: 1.1
speed: 0.26
- type: "SMOKE_NORMAL"
count: 30
offset-x: 1.3
offset-y: 1.7
offset-z: 1.3
speed: 0.22
- type: "GUST"
count: 25
offset-x: 0.9
offset-y: 1.2
offset-z: 0.9
speed: 0.31
sounds:
- type: "ENTITY_MINECART_RIDING"
volume: 0.9
pitch: 1.3
- type: "ENTITY_MINECART_INSIDE"
volume: 0.8
pitch: 1.6
delay: 20
title:
main: "<#8D6E63>Minecart"
subtitle: "<#CCCCCC>Travel by minecart"
fade-in: 8
stay: 74
fade-out: 15
objective_elytra_fly:
particles:
- type: "GUST"
count: 50
offset-x: 1.5
offset-y: 1.8
offset-z: 1.5
speed: 0.35
- type: "CLOUD"
count: 40
offset-x: 1.2
offset-y: 2.1
offset-z: 1.2
speed: 0.28
- type: "FIREWORKS_SPARK"
count: 45
offset-x: 1.8
offset-y: 1.5
offset-z: 1.8
speed: 0.32
sounds:
- type: "ITEM_ELYTRA_FLYING"
volume: 0.9
pitch: 1.5
- type: "ENTITY_ENDER_DRAGON_FLAP"
volume: 0.8
pitch: 1.8
delay: 30
title:
main: "<#80DEEA>Flight"
subtitle: "<#CCCCCC>Fly with elytra"
fade-in: 12
stay: 90
fade-out: 22
bossbar:
enabled: true
title: "<#4DD0E1>Flight activated!"
color: "BLUE"
style: "SEGMENTED_10"
progress: 1.0
duration: 100
floating-text:
enabled: false
text: "<#26C6DA>Flying"
offset-y: 2.8
duration: 98
animation: "RISE"
objective_jump:
particles:
- type: "CLOUD"
count: 30
offset-x: 1.0
offset-y: 1.3
offset-z: 1.0
speed: 0.25
- type: "CRIT"
count: 25
offset-x: 1.2
offset-y: 1.6
offset-z: 1.2
speed: 0.3
- type: "GUST_DUST"
count: 20
offset-x: 0.8
offset-y: 1.1
offset-z: 0.8
speed: 0.22
sounds:
- type: "ENTITY_HORSE_JUMP"
volume: 0.9
pitch: 1.7
- type: "ENTITY_RABBIT_JUMP"
volume: 0.8
pitch: 2.0
delay: 15
title:
main: "<#A5D6A7>Jumping"
subtitle: "<#CCCCCC>Jump specified times"
fade-in: 7
stay: 69
fade-out: 13
objective_crouch:
particles:
- type: "SMOKE_NORMAL"
count: 25
offset-x: 1.1
offset-y: 1.4
offset-z: 1.1
speed: 0.18
- type: "ASH"
count: 20
offset-x: 0.9
offset-y: 1.7
offset-z: 0.9
speed: 0.15
- type: "CLOUD"
count: 15
offset-x: 1.3
offset-y: 1.2
offset-z: 1.3
speed: 0.21
sounds:
- type: "BLOCK_WOOL_STEP"
volume: 0.8
pitch: 0.7
- type: "BLOCK_SAND_STEP"
volume: 0.7
pitch: 0.9
delay: 10
title:
main: "<#BCAAA4>Sneaking"
subtitle: "<#CCCCCC>Crouch specified times"
fade-in: 6
stay: 64
fade-out: 11
objective_sprint_distance:
particles:
- type: "CLOUD"
count: 40
offset-x: 1.2
offset-y: 1.5
offset-z: 1.2
speed: 0.28
- type: "GUST"
count: 35
offset-x: 1.4
offset-y: 1.8
offset-z: 1.4
speed: 0.33
- type: "GUST_DUST"
count: 30
offset-x: 1.0
offset-y: 1.3
offset-z: 1.0
speed: 0.25
sounds:
- type: "ENTITY_HORSE_GALLOP"
volume: 0.9
pitch: 1.4
- type: "ENTITY_PLAYER_BREATH"
volume: 0.8
pitch: 1.8
delay: 20
title:
main: "<#FF8A65>Sprinting"
subtitle: "<#CCCCCC>Sprint specified distance"
fade-in: 9
stay: 77
fade-out: 16
floating-text:
enabled: false
text: "<#FF7043>Sprint"
offset-y: 2.3
duration: 86
animation: "FLOAT"
# ===========================================
# MAGIC & ALCHEMY OBJECTIVES
# ===========================================
objective_potion_splash:
particles:
- type: "SPELL_WITCH"
count: 45
offset-x: 1.3
offset-y: 1.6
offset-z: 1.3
speed: 0.24
- type: "DRAGON_BREATH"
count: 35
offset-x: 1.1
offset-y: 1.9
offset-z: 1.1
speed: 0.28
data:
roll: 0.7
- type: "WATER_SPLASH"
count: 40
offset-x: 1.5
offset-y: 1.4
offset-z: 1.5
speed: 0.22
sounds:
- type: "ENTITY_SPLASH_POTION_BREAK"
volume: 0.9
pitch: 1.6
- type: "ENTITY_WITCH_THROW"
volume: 0.8
pitch: 1.9
delay: 25
title:
main: "<#BA68C8>Potion"
subtitle: "<#CCCCCC>Throw a potion"
fade-in: 10
stay: 82
fade-out: 18
floating-text:
enabled: false
text: "<#AB47BC>Magic"
offset-y: 2.5
duration: 92
animation: "PULSE"
objective_potion_drink:
particles:
- type: "HEART"
count: 30
offset-x: 1.0
offset-y: 1.5
offset-z: 1.0
speed: 0.17
- type: "ENCHANT"
count: 25
offset-x: 1.2
offset-y: 1.8
offset-z: 1.2
speed: 0.21
- type: "GLOW"
count: 20
offset-x: 0.8
offset-y: 1.3
offset-z: 0.8
speed: 0.15
sounds:
- type: "ENTITY_GENERIC_DRINK"
volume: 0.9
pitch: 1.5
- type: "ENTITY_PLAYER_BURP"
volume: 0.8
pitch: 1.8
delay: 20
title:
main: "<#7E57C2>Drink"
subtitle: "<#CCCCCC>Drink a potion"
fade-in: 8
stay: 75
fade-out: 15
objective_beacon_activate:
particles:
- type: "BEACON"
count: 40
offset-x: 1.2
offset-y: 1.7
offset-z: 1.2
speed: 0.19
- type: "ENCHANT"
count: 35
offset-x: 1.4
offset-y: 2.0
offset-z: 1.4
speed: 0.23
- type: "GLOW"
count: 30
offset-x: 1.0
offset-y: 1.4
offset-z: 1.0
speed: 0.16
sounds:
- type: "BLOCK_BEACON_ACTIVATE"
volume: 0.9
pitch: 1.3
- type: "BLOCK_BEACON_AMBIENT"
volume: 0.8
pitch: 1.6
delay: 30
title:
main: "<#4FC3F7>Beacon"
subtitle: "<#CCCCCC>Activate a beacon"
fade-in: 12
stay: 90
fade-out: 22
bossbar:
enabled: true
title: "<#29B6F6>Beacon activated!"
color: "LIGHT_BLUE"
style: "SOLID"
progress: 1.0
duration: 110
floating-text:
enabled: false
text: "<#039BE5>Power"
offset-y: 2.7
duration: 100
animation: "RISE"
objective_conduit_activate:
particles:
- type: "NAUTILUS"
count: 45
offset-x: 1.3
offset-y: 1.6
offset-z: 1.3
speed: 0.21
- type: "WATER_BUBBLE"
count: 50
offset-x: 1.5
offset-y: 1.9
offset-z: 1.5
speed: 0.25
- type: "ENCHANT"
count: 35
offset-x: 1.1
offset-y: 1.4
offset-z: 1.1
speed: 0.18
sounds:
- type: "BLOCK_CONDUIT_ACTIVATE"
volume: 0.9
pitch: 1.4
- type: "BLOCK_CONDUIT_AMBIENT"
volume: 0.8
pitch: 1.7
delay: 35
title:
main: "<#26A69A>Conduit"
subtitle: "<#CCCCCC>Activate a conduit"
fade-in: 11
stay: 88
fade-out: 20
floating-text:
enabled: false
text: "<#00897B>Ocean"
offset-y: 2.6
duration: 96
animation: "PULSE"
# ===========================================
# SOCIAL INTERACTION OBJECTIVES
# ===========================================
objective_player_kill:
spawn-firework: false
particles:
- type: "SOUL_FIRE_FLAME"
count: 50
offset-x: 1.4
offset-y: 1.7
offset-z: 1.4
speed: 0.3
- type: "ASH"
count: 35
offset-x: 1.2
offset-y: 1.4
offset-z: 1.2
speed: 0.24
- type: "SMOKE_LARGE"
count: 40
offset-x: 1.6
offset-y: 2.0
offset-z: 1.6
speed: 0.28
sounds:
- type: "ENTITY_WITHER_SPAWN"
volume: 0.8
pitch: 1.5
- type: "ENTITY_PLAYER_DEATH"
volume: 0.9
pitch: 1.2
delay: 30
title:
main: "<#D32F2F>PvP"
subtitle: "<#CCCCCC>Kill a player"
fade-in: 15
stay: 95
fade-out: 25
bossbar:
enabled: true
title: "<#F44336>Player killed!"
color: "RED"
style: "SEGMENTED_6"
progress: 1.0
duration: 120
floating-text:
enabled: false
text: "<#C62828>Kill"
offset-y: 2.8
duration: 105
animation: "PULSE"
objective_assist_kill:
particles:
- type: "DAMAGE_INDICATOR"
count: 35
offset-x: 1.1
offset-y: 1.5
offset-z: 1.1
speed: 0.26
- type: "CRIT"
count: 30
offset-x: 1.3
offset-y: 1.8
offset-z: 1.3
speed: 0.31
- type: "ENCHANTED_HIT"
count: 25
offset-x: 0.9
offset-y: 1.3
offset-z: 0.9
speed: 0.28
data:
color: "255,193,7"
sounds:
- type: "ENTITY_PLAYER_ATTACK_CRIT"
volume: 0.9
pitch: 1.4
- type: "ENTITY_PLAYER_ATTACK_SWEEP"
volume: 0.8
pitch: 1.7
delay: 20
title:
main: "<#FF9800>Assist"
subtitle: "<#CCCCCC>Assist in a kill"
fade-in: 10
stay: 85
fade-out: 20
floating-text:
enabled: false
text: "<#F57C00>Assist"
offset-y: 2.5
duration: 95
animation: "FLOAT"
objective_teleport:
particles:
- type: "PORTAL"
count: 55
offset-x: 1.5
offset-y: 1.8
offset-z: 1.5
speed: 0.17
- type: "REVERSE_PORTAL"
count: 40
offset-x: 1.2
offset-y: 1.5
offset-z: 1.2
speed: 0.14
- type: "ENCHANT"
count: 35
offset-x: 1.8
offset-y: 2.1
offset-z: 1.8
speed: 0.2
sounds:
- type: "ENTITY_ENDERMAN_TELEPORT"
volume: 0.9
pitch: 1.3
- type: "ENTITY_SHULKER_TELEPORT"
volume: 0.8
pitch: 1.6
delay: 25
title:
main: "<#7B1FA2>Teleport"
subtitle: "<#CCCCCC>Teleport"
fade-in: 11
stay: 86
fade-out: 19
objective_join_server:
particles:
- type: "VILLAGER_HAPPY"
count: 45
offset-x: 1.2
offset-y: 1.6
offset-z: 1.2
speed: 0.22
- type: "HEART"
count: 30
offset-x: 1.4
offset-y: 1.9
offset-z: 1.4
speed: 0.26
- type: "FIREWORKS_SPARK"
count: 35
offset-x: 1.0
offset-y: 1.4
offset-z: 1.0
speed: 0.31
sounds:
- type: "ENTITY_PLAYER_LEVELUP"
volume: 0.9
pitch: 1.5
- type: "UI_TOAST_IN"
volume: 0.8
pitch: 1.8
delay: 30
title:
main: "<#4CAF50>Welcome"
subtitle: "<#CCCCCC>Join the server"
fade-in: 12
stay: 92
fade-out: 24
bossbar:
enabled: true
title: "<#66BB6A>Welcome to the server!"
color: "GREEN"
style: "SEGMENTED_12"
progress: 1.0
duration: 115
floating-text:
enabled: false
text: "<#388E3C>Hello"
offset-y: 2.7
duration: 102
animation: "RISE"
objective_play_time:
particles:
- type: "ENCHANT"
count: 40
offset-x: 1.1
offset-y: 1.5
offset-z: 1.1
speed: 0.19
- type: "GLOW"
count: 30
offset-x: 1.3
offset-y: 1.8
offset-z: 1.3
speed: 0.23
- type: "END_ROD"
count: 25
offset-x: 0.9
offset-y: 1.3
offset-z: 0.9
speed: 0.16
sounds:
- type: "BLOCK_NOTE_BLOCK_BELL"
volume: 0.8
pitch: 1.6
- type: "BLOCK_NOTE_BLOCK_CHIME"
volume: 0.7
pitch: 1.9
delay: 40
title:
main: "<#FFB74D>Activity"
subtitle: "<#CCCCCC>Spend time on server"
fade-in: 14
stay: 100
fade-out: 26
bossbar:
enabled: true
title: "<#FFA726>Play Time!"
color: "YELLOW"
style: "SEGMENTED_20"
progress: 1.0
duration: 130
# ===========================================
# OTHER OBJECTIVES
# ===========================================
objective_sleep_in_bed:
particles:
- type: "ZZZ"
count: 30
offset-x: 1.0
offset-y: 1.6
offset-z: 1.0
speed: 0.18
- type: "HEART"
count: 20
offset-x: 1.2
offset-y: 1.9
offset-z: 1.2
speed: 0.22
- type: "ENCHANT"
count: 15
offset-x: 0.8
offset-y: 1.4
offset-z: 0.8
speed: 0.15
sounds:
- type: "BLOCK_WOOL_PLACE"
volume: 0.8
pitch: 0.8
- type: "ENTITY_PLAYER_BREATH"
volume: 0.7
pitch: 0.4
delay: 50
title:
main: "<#7986CB>Sleep"
subtitle: "<#CCCCCC>Sleep in a bed"
fade-in: 13
stay: 94
fade-out: 23
floating-text:
enabled: false
text: "<#5C6BC0>Rest"
offset-y: 2.6
duration: 98
animation: "FLOAT"
objective_wear_armor:
particles:
- type: "WAX_ON"
count: 35
offset-x: 1.1
offset-y: 1.4
offset-z: 1.1
speed: 0.21
- type: "ENCHANT"
count: 30
offset-x: 1.3
offset-y: 1.7
offset-z: 1.3
speed: 0.25
- type: "GLOW"
count: 25
offset-x: 0.9
offset-y: 1.2
offset-z: 0.9
speed: 0.18
sounds:
- type: "ITEM_ARMOR_EQUIP_IRON"
volume: 0.9
pitch: 1.4
- type: "ITEM_ARMOR_EQUIP_DIAMOND"
volume: 0.8
pitch: 1.7
delay: 20
title:
main: "<#78909C>Armor"
subtitle: "<#CCCCCC>Wear armor"
fade-in: 9
stay: 80
fade-out: 17
objective_hold_item:
particles:
- type: "ENCHANT"
count: 25
offset-x: 1.0
offset-y: 1.3
offset-z: 1.0
speed: 0.16
- type: "GLOW"
count: 20
offset-x: 1.2
offset-y: 1.6
offset-z: 1.2
speed: 0.2
- type: "DUST"
count: 15
offset-x: 0.8
offset-y: 1.1
offset-z: 0.8
speed: 0.14
data:
color: "255,241,118"
size: 1.1
sounds:
- type: "ITEM_ARMOR_EQUIP_GENERIC"
volume: 0.8
pitch: 1.3
- type: "ITEM_BOOK_PUT"
volume: 0.7
pitch: 1.6
delay: 30
title:
main: "<#FFF59D>Holding"
subtitle: "<#CCCCCC>Hold an item"
fade-in: 8
stay: 76
fade-out: 16
objective_drop_item:
particles:
- type: "ITEM"
count: 30
offset-x: 1.1
offset-y: 1.4
offset-z: 1.1
speed: 0.27
data:
item: "DIAMOND"
- type: "SMOKE_NORMAL"
count: 25
offset-x: 1.3
offset-y: 1.7
offset-z: 1.3
speed: 0.23
- type: "CLOUD"
count: 20
offset-x: 0.9
offset-y: 1.2
offset-z: 0.9
speed: 0.3
sounds:
- type: "ENTITY_ITEM_PICKUP"
volume: 0.8
pitch: 1.2
- type: "ENTITY_ITEM_BREAK"
volume: 0.7
pitch: 1.5
delay: 15
title:
main: "<#FFB74D>Dropping"
subtitle: "<#CCCCCC>Drop an item"
fade-in: 6
stay: 65
fade-out: 12
objective_open_container:
particles:
- type: "WAX_ON"
count: 30
offset-x: 1.0
offset-y: 1.5
offset-z: 1.0
speed: 0.19
- type: "ENCHANT"
count: 25
offset-x: 1.2
offset-y: 1.8
offset-z: 1.2
speed: 0.23
- type: "CRIT"
count: 20
offset-x: 0.8
offset-y: 1.3
offset-z: 0.8
speed: 0.28
sounds:
- type: "BLOCK_CHEST_OPEN"
volume: 0.9
pitch: 1.4
- type: "BLOCK_BARREL_OPEN"
volume: 0.8
pitch: 1.7
delay: 10
title:
main: "<#8D6E63>Container"
subtitle: "<#CCCCCC>Open a container"
fade-in: 7
stay: 70
fade-out: 14
objective_sign_edit:
particles:
- type: "NOTE"
count: 35
offset-x: 1.1
offset-y: 1.4
offset-z: 1.1
speed: 0.21
data:
note: 12
- type: "ENCHANT"
count: 25
offset-x: 1.3
offset-y: 1.7
offset-z: 1.3
speed: 0.18
- type: "WAX_ON"
count: 20
offset-x: 0.9
offset-y: 1.2
offset-z: 0.9
speed: 0.15
sounds:
- type: "BLOCK_NOTE_BLOCK_HARP"
volume: 0.9
pitch: 1.5
- type: "UI_CARTOGRAPHY_TABLE_TAKE_RESULT"
volume: 0.8
pitch: 1.8
delay: 20
title:
main: "<#FFE0B2>Sign"
subtitle: "<#CCCCCC>Edit a sign"
fade-in: 8
stay: 75
fade-out: 16
objective_book_edit:
particles:
- type: "ENCHANT"
count: 40
offset-x: 1.2
offset-y: 1.5
offset-z: 1.2
speed: 0.17
- type: "NOTE"
count: 30
offset-x: 1.4
offset-y: 1.8
offset-z: 1.4
speed: 0.22
data:
note: 18
- type: "GLOW"
count: 25
offset-x: 1.0
offset-y: 1.3
offset-z: 1.0
speed: 0.14
sounds:
- type: "ITEM_BOOK_PAGE_TURN"
volume: 0.9
pitch: 1.6
- type: "ITEM_BOOK_PUT"
volume: 0.8
pitch: 1.9
delay: 25
title:
main: "<#BCAAA4>Book"
subtitle: "<#CCCCCC>Edit a book"
fade-in: 10
stay: 85
fade-out: 20
floating-text:
enabled: false
text: "<#8D6E63>Author"
offset-y: 2.4
duration: 92
animation: "PULSE"Last updated